Translations, live reload in Godot, and the pen tool #
Give text a key and a table per language, edit while your Godot game runs, and draw your own shapes.

- Localization tables (F9). Text layers take a translation key; tables hold each language. Preview any locale or a pseudo-locale on the canvas, export CSV for translators, and switch language at runtime in both runtimes.
- Godot import and hot reload (F8). In Godot 4.6+,
.envy.jsonimports as an EnvyDocument resource and reloads while the game runs. - Save to disk. Link a document to a
.envy.jsonfile and Ctrl S writes it, so it can live inside your Godot project. - Pen tool and vector paths (F10). Bezier paths with point editing, drawn by both runtimes.
- Effects (F10). Inner shadow, layer blur, and multiple fills and strokes on frames and buttons.
- Rulers, guides and grids (F10). Drag guides from the rulers, add column, row or square grids, and hold Alt to measure.
