RoadmapUpdated October 2026
What we're building next.
Shipped work is in the changelog with dates. Everything else is a plan, tagged as one, and can move.
Shipped in v0.3October 2026
F1RepeatersShipped Lists bound to arrays, with stable ids. F2Overlay screensShipped Pause over the HUD with push and pop. F3Screen transitionsShipped Fade, slide and scale. F4Gamepad focusShipped Neighbours, initial focus, focus rings. F5Embedded fontsShipped Fonts travel with the document. F6ScenariosShipped Named sample-data states. F7Component propertiesShipped Text, toggle and swap properties. F8Godot import and hot reloadShipped Edit while the game runs. F9Localization tablesShipped Per-language tables and a pseudo-locale. F10Editor craftShipped Rulers, guides, grids, pen tool, effects. NextRuntime hardening
H1Parity fixturePlanned One test file both runtimes must agree on: easing, geometry, gradients. H4Faster data updatesPlanned Restyle only the layers a changed data path touches. H5Faster loadingPlanned No whole-document copies on load and mount. H8Godot screen recyclingPlanned Reuse nodes on goto instead of rebuilding the tree. H9Validation and migrationsPlanned More checks, and real format migrations between versions. Laterv0.4 candidates
P1Project files with external assetsPlanned A zip with the document and assets by content hash. Smaller files and readable diffs. P2MCP server for coding agentsPlanned Agents read and edit documents through tools, and you review each change. P3SVG importPlanned Bring vector art in as shapes and paths. P4Nine-slice image fillsPlanned Scalable frames and panels from one image. Productv0.4 and later
Desktop appPlanned Folder projects with several documents.
Cloud projectsPlanned Sharing, comments and version history.
State machinesPlanned For animated widgets, in the spirit of Rive.
Unity and Unreal runtimesPlanned UI Toolkit and UMG.
Tell us what to build next.
We're building Envy for our own games first. If something blocks you from using it on yours, that moves it up the list.