PricingAlpha

Free during the alpha.

Alpha testers get the whole editor and both runtimes. For later, the roadmap proposes a free way in for solo developers and per-seat pricing for studios. Nothing is priced yet.

Solo

Planned

For one person making a game. The roadmap plans a free tier.

  • The editor, for one person
  • Local projects
  • All exports
Not available yet

Studio

Planned

For teams. The roadmap proposes per-seat pricing, with the cloud features once they ship.

  • Everything in Solo
  • Cloud projects and comments (planned)
  • Version history (planned)
Join the waitlist

Join the alpha

An email when your alpha spot opens, and news when big things ship. Not much else. How we keep your email.

Questions

Can I use Envy now?

Envy is in alpha. We open it to people on the waitlist in small waves, and alpha access is free. Paid plans for studios are planned, and we will publish their prices here before they apply.

Will I need an account?

Not for the editor itself. It runs in your browser and keeps your work there, and you can save any document to a .envy.json file on your disk whenever you like.

What happens to my work if pricing changes?

Your documents are plain JSON files that you keep. The runtimes read those files directly, so a game that ships with Envy UI keeps working whatever happens to the editor.

Which engines does it support?

Godot 4.3 and newer, and the web. Unity and Unreal runtimes are planned.

Will the runtimes be open source?

That is the plan: the roadmap proposes the MIT license for both runtimes so studios can adopt them without risk. It is not final yet, and this page will say so when it is.

Can a coding agent wire up my UI?

Yes. The AI handoff export gives an agent AGENTS.md, a contract of events and data paths, screenshots and typed code for Godot and TypeScript.